Future Features
These are rough features which might be added in future updates:

  • Additional lane types:
    • Boat path
  • Select between different country specific rules:
    • Turn right on red.
  • Support more languages.
    • If you want to change a translation, or add a new one, please add them as comment in this document
  • Help/tutorial.
  • Additional vehicle types.
    • Boat
  • More random events:
    • Overflowing drain during rain storm.
    • Street sweeper.
  • Future map sets:
    • Winter maps.
    • Maps centered around bike lanes.
    • Night maps.
Changelog
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  • Alpha release!

  • Can build straight lanes.
  • Opens map at same position as when saved.
  • Yellow phase added to lights.
  • Added constraints for building lanes.
  • Added bus lane.
  • Correct reset of lane arrows after playing.
  • Spawn rate can be specified for start nodes.
  • Nodes snap to others when building lanes.
  • Thumbnail created when saving map.

  • Give way and stop are now lane markings instead.
  • AI will no longer drive over other vehicles.
  • AI slightly more aggressive when pulling out in traffic.
  • AI uses path finding, but simply picks random end node.
  • Vehicles should no longer get stuck at random places.
  • AI handles intersections in a new way (I will need to update the merge behaviour).
  • Medium optimisation regarding calculations on lane crossing points.
  • User maps are sorted by date.
  • User maps can be deleted.
  • Screen rotation handled correctly by UI.
  • Can move light controller.

  • Traffic lights are objects in the world instead of UI overlay.
  • Vehicle placement in lanes are random instead of exacly in the middle.
  • Basic tree and building decorations.
  • Day-night cycle.

+ Show
5 - 0.4.1a - 2016-10-21
  • Can go back to edit again after running the map.

  • Redesign of much of the UI.
  • Pause button only pause and does not reset game.
  • Can access settings of placed decorations.
  • New font with support for more characters.
  • Can rename maps.
  • Can save changes to maps under "Game Maps".
  • Can recenter map and toggle limit gestures to pan only.
  • Added languages using automatic translation:
    • French
    • German
    • Russian
    • Spanish
    • Swedish

+ Show
7 - 0.5.1a - 2016-11-09
  • Fixed issue where UI icons would not be visible on some devices.
  • Poor drag element position precision fixed.

  • Pedestrians added.
  • Allow vehicles to switch lanes.
  • Improve path finding.
  • Unlocked "Test" menu.

  • Restrict lanes from vehicle types.
  • Trams and tram tracks added.
  • Fixed broken speed limits.
  • Fixed crash when allowing lane switch on two lanes merging.
  • Fixed crash when trying to drag a lane node over a decoration.
  • Headlights added.
  • Some automatic placement of street lights.

  • Fair lane merge behaviour for merge and lane change.
  • Four-way stop.

  • Polish translation added.
  • Trains added.
  • Bus/tram/train stops added.
  • Fixed issue where long vehicles could spawn on top of each other.
  • Toll road added.

  • Segments rendered in correct order (train before pedestrian before road).
  • If segments have same priority give priority to train then pedestrians then road.
  • Traffic light can be triggered by vehicles.
  • Removed unnecessary segments created when compiling map.
  • Removed unnecessary memory allocation for segments when compiling map.
  • Passengers not rendered on top of bus/tram/train at stops.
  • Cannot set speed limit on pedestrian paths.
  • No lane change on train track and pedestrian paths.
  • When editing a node unsupported priority rules are hidden.
  • Signals for trains added.
  • Fixed render of first piece of branch segment.
  • Fixed placement of segment when building opposite of existing segment.
  • Cannot connect incompatible segments (e.g, traffic lane with train track).

+ Show
13 - 0.10.1a - 2016-12-27
  • Fixed crash when loading map with light controller with no phases.
  • Fixed crash when compiling map with road tolls.
  • Even spacing of texture details (e.g. railway sleepers).
  • Fixed crash when placing pedestrian path next to traffic lane in opposite direction.
  • Fixed graphics glitch when connecting two opposite pedestrian paths.
  • Fixed crash when building segment connected to one side of start node and opposite side of end node.
  • Cannot connect two opposite curved segments.

+ Show
14 - 0.10.2a - 2016-12-27
  • Fixed rotating building precision problem.
  • Fixed issue with building rule not resetting after being evaluated to false.

+ Show
15 - 0.10.3a - 2016-12-28
  • Fixed issue with building rule for curved segments being applied for straight segments.
  • System navigation bar always visible.

  • Added decorative parked cars.
  • Fixed zoom gesture problem.
  • AI avoids blocking intersections.
  • Loading screens added.
  • Segments can be made invisible.
  • Improved rendering performance (higher FPS).
  • Custom maps are optimized and compressed to about 20% of original file size.

  • Can specify spawn rate for each type of traffic on each spawn node.
  • New method for storing custom maps (all previous custom maps will be lost).
  • Fixed bug where pedestrian were spawning at the middle of segments.
  • AI avoid unnecessary lane changes.
  • Portuguese translation added.

+ Show
18 - 0.12.1a - 2017-01-16
  • Fixed issue with spawn rate for pedestrians alighting from bus/tram/train.
  • Fixed formatted text not being parsed as such.

  • Fixed crash causes by having end nodes next to continuing lanes.
  • Added option to mirror UI to make it easier for left handed people.
  • Added vehicle crash physics.
  • Can copy custom maps.
  • Added game modes.
    • Reach target, somewhat similar Traffic Lanes 1 and 2.
    • High score.
    • Simulation.

  • Czech translation added.
  • Fixed issue with vehicles waiting for non-existing or removed vehicles.
  • Fixed issue with vehicles not following the zipper rules when merging and changing lanes.
  • User cannot exit map editor without being notified.
  • Game mode specific settings will be saved to map.
  • Vehicles stop for crashed vehicles in same lane.
  • Correct reset when restarting map.
  • Spawn rate of 0 allowed.
  • Spawn chance for parked cars can be changed.
  • Allowed screen area must be specified for maps.
  • Decorative parking lot added.
  • AI avoids more unnecessary lane changes.

+ Show
21 - 0.14.1a - 2017-01-30
  • Google Play release.

  • Italian translation added.
  • Fixed issue with selecting English.
  • Basic server online!

+ Show
23 - 0.15.1a - 2017-02-07
  • Thumbnails for server hosted maps will not fail to display.

  • Italian translation enabled to be selected in settings.
  • Fixed issue related to AI trying to avoid stopping in intersections when restarting map.
  • Can cancel loading map to avoid having to wait for a heavy custom map to finish loading.
  • Can specify start time for simulation maps.
  • Can up/down vote custom maps.
  • Game can handle network connection problems.
  • Users can specify a username which will be displayed for their maps.
  • Can add descriptions to custom maps.
  • Game will not allow uploads past upload limit instead of crashing.
  • Ads added.
  • Fixed issue where parallel segment was not build as such.

+ Show
25 - 0.16.1a - 2017-02-12
  • Fix for crash when browsing online maps.

+ Show
26 - 0.16.2a - 2017-02-13
  • Fixed issue with text not being displayed.
  • Made cancel button more responsive by adding more break points.
  • Panel for up/down vote map before exiting custom map added.

+ Show
27 - 0.16.3a - 2017-02-14
  • Fix for crash when browsing online maps, again. (Seems like I forgot to include update 0.16.1a in release 0.16.2a...)

+ Show
28 - 0.16.4a - 2017-02-15
  • Fixed issue with missing dialog messages and map descriptions.
  • Hopefully fixed issue with cars becoming black blocks.

  • Updated graphics for decorative buildings.
  • Lane markings properly updated when deleting segments.
  • Can search for custom maps by name and author.
  • Custom maps created with a newer version of the game will be hidden when browsing.
  • Graphics for bus/tram/train stops added.
  • Can specify which lanes are allowed to be blocked due to queues.

  • Vehicles will drive through yellow light if they cannot stop.
  • Added input filters when playing:
    • Tap vehicle to manually stop / start them.
    • Swipe to change several lights to the same phase at once.
  • Changes to game mode 'reach target':
    • Vehicle crashes will be indicated even if outside screen.
    • Queues will be indicated by UI.
    • Unattended queues will lead to score penalty.
    • Performance indicator at end of game.
    • 'Next map' button implemented.
  • Changes to game mode 'high score':
    • Queues will be indicated by UI.
    • Traffic flow will slowly increase over time.
    • Traffic will become less and less patient over time.
    • Game will end if queues are left unattended.
  • Changes to game mode 'simulator':
    • Can change time when playing.
    • Can scale global traffic flow when playing.

  • Changes to road toll:
    • Updated graphics with animated barrier.
    • Can be made invisible.
    • Stop time can be specified.
  • Vehicles are less likely to stop in an intersection.
  • Vehicles drive at slightly random speed.
  • Vehicles will brake smoothly when entering a segment with lower speed limit.
  • Can specify traffic flow to different end nodes.
  • Can change time scale in simulator, essentially fast forwarding traffic.

+ Show
32 - 0.19.1a - 2017-03-26
  • Fixed issue with "tornado" vehicles.
  • Fixed ad obscuring buttons.
  • Fixed crash when changing priority rule on a node.
  • Fixed issue where cars would wait when splitting into two lanes.

  • Fixed issue where vehicles would change lane into wrong segment.
  • Fixed issue where trailer of semi trucks would be positioned infront of tractor.
  • Fixed issue where multiple copies of road tolls and/or bus/tram/train stops could overlap each other.
  • Fixed issue where vehicles would not spawn on all lanes if they shared the same end nodes.
  • Fixed issue where AI would not pick all lanes if road widen before ending.
  • Fixed issue where pedestrians would spin in place.
  • Fixed issue where pedestrians would spawn on top of public transport vehicles.
  • Bridges/overpasses for pedestrian paths and road lanes.
  • AI follows user specified priority rule instead of using zipper rule when appropriate.
  • Heavy optimization of map loading.

  • Fixed issue where road toll would not let any vehicles through.
  • Fixed issue where lane merge point was not identified as such.
  • Fixed issue where vehicle would change lane between unconnected lanes.
  • Fixed issue with buildings losing its shape when scaled.
  • Tunnels for pedestrian paths and road lanes.
  • Grid overlay to snap to when building.
  • Music and sounds from Traffic Lanes 2 added.

  • Fixed crash when deleting certain unconnected segments.
  • Fixed issue with stacking vehicles when building invalid ramps.
  • Fixed issue where straight segments would not register as intersection.
  • Fixed crash when switching between building and playing.
  • Fixed ad size not updating when rotating device.
  • Can remove street lamps from nodes.
  • Street lamps can be placed anywhere as decoration.
  • Added hash bars / chevron pavement markings as decoration.
  • Can change bus, tram and train colors.
  • Skid marks added for car crashes.
  • Added smoke emitter decoration.
  • Added parked truck trailer as decoration.
  • Added freight trains.

  • Fixed vehicles not colliding on Industrial map 1.
  • Fixed issue where only one vehicle type would spawn in high traffic density.
  • Fixed issue where map description and name were not reset when creating new map.
  • Fixed issue with 'Avoid gridlock' where crashed or despawned vehicles could count towards traffic density.
  • Can change between left-hand and right-hand traffic rules.
  • Can turn on / off light controllers.
  • Can edit and add light controllers when playing simulator maps.

  • Fixed issue where vehicles not counting towards score if several intersection segments in sequence.
  • Fixed traffic lights on train tracks not highlighting when editing automatic traffic controllers.
  • Fixed issue where truck trailers would slowly disconnect when vehicle is turning.
  • Fixed passengers entering the same vehicle they just exited at transit stop.
  • Can specify if a transit stop is boarding/alighting point.
  • Can change the color of the light emitted by decorative street lights.
  • Added rail crossing signals as decorations.
  • Can favorite maps to easily find them later.
  • About page for the game added.

+ Show
38 - 0.24.1a - 2017-05-02
  • Fixed issue where train crossing signals could not be removed.
  • Fixed missing icon for train crossing signals.
  • Fixed missing label for light decoration.
  • Added settings for light decoration.

  • Fixed trailers swinging when fast forwarding simulation.
  • Fixed vehicles not using indicators in some cases with multiple lanes.
  • Rain, thunder and fog added as weather effects.
  • Can swipe and trigger multiple lights without filtering the view.
  • Different lane dividing markings if speed limit below or above 70 km/h.
  • Taxis and emergency vehicles added.
  • Can specify which car (including emergency vehicles) to spawn for "Parked car".

  • Fixed graphics glitch for line markings between segments with different speed limits.
  • Fixed traffic light controller disappearing when restarting map.
  • Fixed vehicles colliding with crashed vehicles on different layers.
  • Fixed trains derailing and crashing the game when taking tight corners.
  • Fixed segments not correctly snapping when using grids.
  • Different lane dividing markings if speed limit >= 90 km/h.
  • Better at avoiding rendering elements outside the screen area.
  • Pedestrian crossings added.
  • Emergency vehicles without their sirens on are not allowed to drive on bus lanes.

+ Show
41 - 0.26.1a - 2017-05-30
  • Fixed crashed using automatic light controllers and pedestrian crossings.
  • Fixed segments not updating correctly when intersecting with new segments.
  • Fixed some crash issues when fast forwarding.

  • Fixed system loading parts of maps twice.
  • Fixed buffered vehicles on spawn node not being cleared when restarting.
  • Fixed sensors on pedestrian traffic lights not always working.
  • Fixed rendering not updating when changing screen orientation or recentering map.
  • Bike lanes added.
  • Can manually change lane's arrow markings.
  • HOV lane marking added.
  • Can display speed limit as lane marking on segments.
  • Can change settings, such as speed limit, before building segments.

+ Show
43 - 0.27.1a - 2017-06-23
  • Fixed crash when changing roof of building.

  • Fixed traffic lights on bike paths not showing up when loading maps.
  • Fixed yellow lines being added between traffic lane and pedestrian paths.
  • Fixed dropdowns not fully visible in left-handed accessibility mode.
  • Fixed transparency issue for pick-up vehicle models and truck tractor when zooming out.
  • Added background map in main menu.
  • Added rail crossing warning and yield ahead markings.
  • Can change color of lane divider and edge markings.
  • Can change color of hash markings.
  • Can change settings of decorations before building them.
  • Can force street light placement side.
  • Can change size and color of smoke emitters.
  • Added lane change arrow marking.

+ Show
45 - 0.28.1a - 2017-06-29
  • Fixed crash when closing the app.

  • Fixed vehicles performing lane change directly when spawning.
  • Fixed overlapping issues with long vehicle combinations when merging.
  • Added random events:
    • Utility vehicle arrives to repair broken street lamp.
    • Vehicle temporarily stops at side of road.
    • Vehicle breaks down and is collected by tow truck.
    • Fire engine responds to burning building.
    • Fire hydrant breaks and sprays water on road.
    • Taxi drops off passengers.
  • Added parked emergency vehicles with flashing lights.
  • Emergency vehicles skips red lights and always have priority.
  • Can change colour of car and bike lanes.
  • Can change crosswalk markings.

  • Fixed pedestrians walking back and forth several times on some segments.
  • Fixed issue causing game to freeze when playing.
  • Fixed issue causing vehicles to change lane rapidly in sequence.
  • Can follow and see planned route for a vehicle.
  • Random events can trigger in parallel.
  • Greatly improved accuracy when trying to tap a vehicle.
  • Adjusted the placement of random events to avoid buggy behaviour when resetting.
  • Added more random events:
    • Utility vehicle arrives to repair broken traffic light.
    • Road resurfacing work.
  • Can specify vehicle restrictions before building segment.
  • Added some more lane colours.
  • Credit to translators added.
  • Can specify which random events are enabled on a map.
  • Hungarian translation added.

+ Show
48 - 0.30.1a - 2017-07-22
  • Fixed taxi passengers being stuck after being dropped off.
  • Fixed issue with white faded shader on older version of OpenGL.
  • Fixed vehicle swerving issue after long lane segment.

+ Show
49 - 0.30.2a - 2017-07-24
  • Fixed severe issue where accounts created with version 0.29.0a+ failed to be saved to client device.
  • Curved segments are s-shaped when connecting parallel nodes.

+ Show
50 - 0.30.3a - 2017-07-25
  • Fixed issue with corrupted accounts for users with accounts created between 0.29.0a-0.30.1a.

  • Fixed back button not being caught after switching application on device.
  • Fixed light controller panel flowing outside screen for controllers with many phases.
  • Fixed zoom issue when building decorations.
  • Fixed vehicles spawning on parking lots even with 0 utilization.
  • Fixed pedestrians getting stuck in the middle of crosswalks when the lights turn red.
  • Fixed maps not displaying the client's up/down vote when opening the map again.
  • Can comment on shared maps.
  • Can assign password to account and login from other devices.
  • You can download your shared maps to store and edit them locally.
  • More colours for decorative buildings.
  • Added decorative telephone poles.
  • Can specify position of lane markings (such as HOV and RR-crossing) and arrows.
  • UI size is automatically assigned depending on screen size and resolution.
  • Can reorder light controller phases.
  • Random events supported to be used during Traffic Controller game mode.
  • Global high scores for shared maps added.
  • An element on the map must be selected before it can be moved.
  • Added some more music and sound effects.

+ Show
52 - 0.31.1a - 2017-07-30
  • Fixed wrong UI size for high score game mode.

+ Show
53 - 0.31.2a - 2017-08-01
  • Fixed issue with up/down vote count for map the user has already voted on.
  • Fixed yes/no/ok panels not working after viewing details of a shared map.
  • Fixed issue causing unnecessary lane changes.
  • Cannot share edits of premade maps.
  • UI size is better assigned by using a separate size for portrait and landscape.

  • Fixed UI resizing itself until device is flipped to portrait mode.
  • Fixed high score game over UI not centered on screen.
  • Added more tree options.
  • Added round structures.
  • Random events can no longer occur outside the viewable area.
  • Added highway signs.
  • Added clutter category with (so far): traffic cone, wheelie bin, dumpster, phone booth, wire spool, porta potty, roof vent, park bench, side walk ad panel and barrel.
  • Added cantilever train crossing signals, with sound.
  • Decorations are placed on the current layer when building.
  • Bus shelter moved to decorations and transit stops no longer automatically spawn shelters.
  • Buildings marked as detail will not spawn fires.
  • Can select color of ambulance (white+red, white+blue, yellow+green or yellow+red).
  • Can select color of police car (black+white, white+blue, silver+green, white+red or white+yellow+blue)
  • Added decorative fences.
  • Added roundabout lane arrows.

+ Show
55 - 0.32.1a - 2017-08-09
  • Fixed segments not possible to make invisible.
  • Fixed pedestrian crossings appearing when crossing a train track.
  • Fixed issue which could crash the game when clicking the back button.
  • Added some icons for different types of road signs and trees.

  • Fixed phone pole render layer.
  • Fixed a yellow double line render issue with merge and diverge.
  • Fixed trains not having highest priority.
  • Fixed render issue with vehicle being towed.
  • Fixed speed limit braking issue.
  • Fixed long vehicle spawn position inaccurate.
  • Fixed being able to tap segments on hidden layers.
  • Fixed segments and nodes staying highlighted when building.
  • Fixed sound spike when entering main menu.
  • Fixed an issue with control points when building segment next to existing one.
  • Fixed issue where snapping to grid had priority over snapping to nodes.
  • Fixed camera moving to initial position when starting a custom map.
  • Decorative materials can be placed over lane markings.
  • Improved text input dialogs.
  • Text can be written on traffic lanes.
  • Confirmation message when existing app.
  • Tram track sweeper event added.
  • Lanes controlled by player will not try to avoid grid locking.
  • Vehicles are more likely to crash when merging in traffic controller game mode.
  • Road, bike and pedestrian overpasses have side barriers.
  • Removed "Pan" button as it is no longer needed.
  • Traffic flow easier to specify to different end nodes.
  • Added "Unlimited" game mode.
  • Can zoom and pan more than map boundaries allow.
  • Rain probablity added in map settings.
  • Added different fire engine colours.
  • Game version is displayed for online maps.
  • Can hide lane markings between lanes.
  • Bot created to handle reported comments on the server.
  • "Report bug" added to main menu.

+ Show
57 - 0.33.1b - 2017-08-21
  • Fixed input dialogs not working on some versions of Android.
  • Added hint text for bug report dialog.

+ Show
58 - 0.33.2b - 2017-08-21
  • Fixed issue causing zoom to not work correctly.
  • Fixed articulated bus units not having the same colour.
  • Fixed vehicle layer issue when fast forwarding.

+ Show
59 - 0.33.3b - 2017-08-25
  • Shadows for buildings, trees and overpasses merge instead of overlap.
  • Added some small signs.
  • Added prevention for map corruption.
  • More layers (-4 to 4).

+ Show
60 - 0.33.4b - 2017-08-26
  • Fixed material render order.

+ Show
61 - 0.33.5b - 2017-08-27
  • Fixed not being able to edit light controllers in simulation mode.
  • Fixed light controller icon being completely black in some instances.
  • Vehicle crawl speed increased from 2 km/h to ≈20 km/h.
  • Traffic lights on pedestrian paths and train tracks uses new highlight graphics.
  • Added all 12 maps planned for suburbs map set.

+ Show
62 - 0.33.6b - 2017-08-28
  • Fixed UI size not automatically being asigned when starting the game in portrait for the first time.
  • Fixed an issue causing the game to crash when clicking "Create map".
  • Fixed map list getting corrupted.
  • Editor nodes have a maximum size when zooming out.

+ Show
63 - 0.33.7b - 2017-08-30
  • Fixed issue with reference between nodes and segments causing load failure when opening map.

+ Show
64 - 0.33.8b - 2017-08-31
  • Fixed memory leak when switching language.
  • Fixed render issue when having water as background colour.

  • Fixed screenshot render issue when saving without playing map.
  • Fixed an issue causing fire not being rendered.
  • Fixed an issue with vehicle spawn rates causing load failure.
  • Fixed layer and grid selection resetting when opening menu.
  • Added Chinese and Japanese translations.
  • Grid offset when changing layer
  • Changed zoom and pan behaviour outside map boundaries.
  • Added all 12 maps planned for downtown map set.

+ Show
66 - 0.34.1b - 2017-09-16
  • Fixed no queue indicator for pedestrian crossings.
  • Fixed bikes having car horns when waiting.
  • Fixed null reference for train crossing signal when deleting connected segment.
  • Fixed wrong shadow for train crossing signal.
  • Fixed player being able to trigger lights outside map boundaries.
  • Added truck horn sound for waiting trucks.
  • All text input is through native Android dialogs.
  • Can add/remove overhead lines for train tracks and traffic lanes.
  • Settings for a selected segment is copied to the build options panel, just like for decorations.
  • Input dialogs ensure text length is not longer than accepted by server.
  • Added Serbian translation.
  • Disabled report comment feature.
  • Added some new decorations:
    • Container stack
    • Autumn trees
    • Ground decals
  • Added buttons to move decoration forwards/backwards in the render order.

+ Show
67 - 0.34.2b - 2017-09-16
  • Fixed not being able to scroll when centering map.

  • Fixed lines at bus stop disappearing when restarting map.
  • Fixed smoke emitters resetting when restarting map.
  • Fixed buildings being white when starting zoomed out.
  • Fixed poles being present on train tracks even if it had no overhead lines.
  • Fixed spawn nodes being created between two pedestrian path segments.
  • Fixed render issue with trains driving between layers.
  • Fixed collision box issue with car connected to tow truck.
  • Fixed floating icons' positions not updating when panning in traffic light or vehicle highlight mode.
  • Added all 12 maps planned for industrial map set.
  • Added some new decorations:
    • Most missing vehicles added to "Parked car"
    • Added high voltage pylon
    • Added small container crane
  • Added warning icon to tell player a train, tram, etc. is approaching.
  • Added Korean translation.

  • Fixed neighbouring segments' styles not fully updated when they should.
  • Fixed smoke graphics error.
  • Fixed being able to connect telephone poles with electricity pylons.
  • Fixed vehicles swerving out of control.
  • Fixed an issue causing vehicles to overlap when fast forwarding.
  • Fixed translation errors in Spanish, Slovak, Czech, Japanese and Korean causing game crash.
  • Fixed failed server requests leaving user at loading screen.
  • Fixed issue causing map boundaries to lose its shape.
  • Dropdowns now shows the selected element by scrolling to and highlighting it.
  • Global high scores for premade maps.
  • Reason for why a segment cannot be built is displayed on screen.
  • Displays maps made in newer versions of the game when browsing to encourage users to update their game.
  • Added ability to add buttons which can be connected to lights.

+ Show
70 - 0.36.1b - 2017-10-08
  • Fixed zooming issue in light selection mode.
  • Fixed map border not resizable.

+ Show
71 - 0.36.2b - 2017-10-11
  • Fixed issue causing vehicles to leave their planned path when fast forwarding.

  • Fixed another issue causing vehicles to leave their planned path.
  • Fixed automatic light controllers updating too fast (Updated twice each cycle).
  • Fixed invalid pedestrian paths causing render issue.
  • Fixed vehicle warning icon's icon always being a train.
  • App will better detect device language and set the ingame language accordingly.
  • Updated/replaced premade simulation maps.

  • Fixed not being able to swipe over single lights.
  • Fixed missing pole when having light signal on train track without overhead lines.
  • Added support for RTL languages - Hebrew translation added.
  • Simple tutorials to quickly understand the game.
  • Music is playing in main menu as well.
  • Added setting to display touch area around traffic lights.
  • Yellow light phase before green is enabled again.
  • Added setting to switch all lights to red when a crash occur.
  • Can change settings when playing (not change language).
  • Added arrows to the segment being built.
  • When opening a map it zooms to fill the whole screen.
  • App asks user for preferred language and username when connecting to server for the first time

+ Show
74 - 0.38.1b - 2017-10-22
  • Fixed vehicles stopping and waiting for user input outside the map area.
  • Added user setting for light phases:
    • Before green:
      • No phase
      • Yellow
      • Yellow + red (Europe)
      • Red flash (Parts of Europe)
    • Before red:
      • Yellow
      • Yellow + red (Quebec)
      • Green + yellow then yellow (Pennsylvania)
      • Green flash then yellow (Parts of Europe)

+ Show
75 - 0.38.2b - 2017-10-24
  • Fixed wrong label on settings button.
  • Fixed being able to zoom on high score game over screen.
  • Fixed an issue causing game crash on high score game over for map being built.
  • Fixed an issue causing game crash when automatically assigning a UI scale.
  • Fixed an issue causing game crash when a follower stop at the side of a very short segment.
  • Fixed an issue causing map load failure when having a lane marking on an invalid segment.
  • Added phase delay time for light controllers.

+ Show
76 - 0.38.3b - 2017-10-27
  • Fixed light phase delay minimum value.
  • Fixed 'Under lane' value not applied when placing decorative materials.
  • Fixed welcome screen being displayed when exiting maps for new users.
  • Fixed tram track cleaning vehicle render issue.
  • Fixed automatic light controllers stuck if starting with no phases.
  • Fixed issue causing crash on startup due to unloaded settings.
  • Fixed crash due to vehicle being spawned before map is completely loaded.
  • Can zoom and pan even when touch event is outside map boundaries.
  • Added percentage indicator when loading map.

+ Show
77 - 0.38.4b - 2017-10-28
  • Fixed issue causing light controller icon being visible for background maps.
  • Fixed issue with double nodes for connecting segments.

+ Show
78 - 0.38.5b - 2017-10-29
  • Fixed issue with overlapping vehicles when manually stopping them.
  • Fixed zoom in at start not centered on all maps.

  • Improved stability.
  • Enhanced car crashes.
  • Can expand/collapse settings panel when building lanes and decorations.
  • Can edit map name and description without opening the map.

+ Show
80 - 1.0.1 - 2017-11-10
  • Tapping light controllers and light buttons have higher priority than other objects.
  • Map info panel is resized correctly.
  • Can hide light connections.
  • Light connections properly show connections to pedestrian lights.

+ Show
81 - 1.0.2 - 2017-11-19
  • Fixed welcome screen closing after selecting language.
  • Fixed an issue causing crashes when deleting a phase for an automatic light controller.
  • Fixed light buttons not being fully removed when clicking trash can.
  • Added button to switch all lights to red.
  • Added Greek translation.

+ Show
82 - 1.0.3 - 2017-11-28
  • Fixed an issue causing login to fail when starting the app.
  • Increased the variance in headlight color.
  • Touch zones around nodes and traffic lights now correctly scale with UI.
  • Decreased penalty from car crashes.

+ Show
83 - 1.0.4 - 2017-12-04
  • Fixed pedestrians getting stuck at start of pedestrian crossings.
  • Fixed an issue causing music to play when minimizing the game.
  • Fixed not being able to connect pedestrian lights on some layers.

+ Show
84 - 1.0.5 - 2017-12-23
  • Fixed wrong buttons being displayed when having "Select node" or "Select segment" selected.
  • Fixed being able to build 180 degree corners.
  • Fixed traffic light being triggered when tapping a stopped vehicle.
  • Added cheat "blindstyre" which disables vehicles stopping before crashed vehicles.
  • High scores are now submitted to server when restarting or exiting without game over.
  • Added Turkish and Portuguese translations.
  • Removed Tagalog language as it was not being maintained by any translator.

+ Show
86 - 1.0.6 - 2017-12-24
  • (Release #85 corrupted by Google's versioning system. Thanks Google...)
  • Fixed physics dispose bug.
  • Fixed angle check error when checking segments pointing west.

+ Show
87 - 1.0.7 - 2017-12-24
  • Fixed 180 degree check for pedestrian paths.

+ Show
88 - 1.0.8 - 2018-01-15
  • Added Estonian translation.
  • Fixed endless segment neighbour loop.
  • Improved server stability and connectability.

+ Show
89 - 1.0.9 - 2018-02-04
  • Fixed server not counting how many maps a user has correctly.
  • Properties panel stays hidden if user hides it.

+ Show
90 - 1.0.10 - 2018-03-04
  • Fixed map information not updating when voting or changing name of map.
  • Fixed water texture sometimes breaking after playing for a few minutes.
  • User can now switch between KM/H and MPH in settings.

+ Show
91 - 1.0.11 - 2018-03-13
  • Fixed crash when loading corrupt thumbnails for maps.
  • Fixed crash caused by unsynchronized login call to server.
  • General stability improvements.
  • Added three maps to Simulation->Highway map set.

+ Show
92 - 1.0.12 - 2018-04-07
  • Fixed loading stuck at 93% when map had broken pedestrian paths.
  • Increased shared map limit from 16 to 22.
  • Some patches to improve stability against the new server.

+ Show
93 - 1.0.13 - 2018-05-14
  • Fixed issue with broken traffic light event if spawned on first segment.
  • Fixed roof not taken into consideration for decorative building's bounding box.
  • Numbers are formatted according to selected language, not device locale.
  • Comments are submitted right away, instead of you having to tap 'Send'.

+ Show
94 - 1.1.0 - 2018-05-16
  • ** This was a major refactoring of the code and project setup, please notify me of any new bugs! **
  • Fixed an issue causing an array out of bounds exception.
  • Changed minimum Android version from 9 to 14.
  • Updated dependencies to latest version.
  • Removed support for Hebrew (or any other right-to-left language) due to not being supported by dependencies.

+ Show
95 - 1.1.1 - 2018-06-29
  • Fixed wrong displayed target score for some of the Suburban maps.
  • Fixed shadows not rendering against plain backgrounds.
  • Decreased timeout if Internet not available at startup.
  • Increased update frequency of bike shadows.
  • Improved performance by clearing additional buffer between rendered frames.
  • Added 3 new simulation maps.

+ Show
96 - 1.2.0 - 2018-07-27
  • Fixed issue with menu size the first time the screen was in landscape mode.
  • Added autosave feature.
  • Reenabled the ability to report comments.
  • Changed the way files are saved to try to prevent corruption of map files.

+ Show
97 - 1.2.1 - 2018-07-28
  • Fixed memory leak when switching screen orientation.
  • Fixed input block at startup.

+ Show
98 - 1.3.0 - 2018-07-29
  • Fixed an issue with fonts being loaded before language.
  • Fixed the commands "Ogonsten" and "GomdaSaker" not working.
  • Fixed issue where the outline of new segments would not update when moving the start/end node.
  • Calculating whether a segment is valid before being built is now done in the background to not block user input.
  • Added text label to decorations.
  • Added vehicle light options to parked car decoration.

+ Show
99 - 1.3.1 - 2018-07-29
  • Fixed issue with angle calculations when building segments.
  • Fixed issue with road markings moving when building segments.

+ Show
100 - 1.3.2 - 2018-08-06
  • Fixed issue with bottom ad banner being invisible.
  • Fixed some potential null pointers.

+ Show
101 - 1.3.3 - 2018-08-08
  • Fixed values for parked cars not being copied over when placing them.
  • Parking lots can be white or yellow.
  • Road markings and arrows can be white or yellow.

+ Show
102 - 1.3.4 - 2018-08-12
  • Fixed app loading icon not being centered.
  • Tapping vehicles will stop them.
  • Slightly increased how patient drivers are.
  • Added a new traffic light to suburban map nbr 12.

+ Show
103 - 1.4.0 - 2018-10-07
  • Traffic light will no longer switch to yellow if it is supposed to be green in both the previous and next phase.
  • Can now change color of lane markings on bike paths.
  • Can change priority at runtime when playing Simulation or Unlimited.

+ Show
104 - 1.4.1 - 2018-10-22
  • Fixed an issue with index out of bounds when having traffic lights close to spawn nodes.
  • Fixed issue with changing lane priority in Unlimited game mode.
  • Added Romanian and Lithuanian translations.
  • Added info for why specific transit stops and road tolls are not spawning.

+ Show
105 - 1.4.2 - 2018-11-05
  • Hopefully fixed an issue where a map had to be exited in order to run correctly.

+ Show
106 - 1.5.0 - 2018-12-12
  • Fixed service vehicles not reaching their destinations.
  • Fixed editing intersection priority only being possible for layer 0 in simulation mode.
  • Displays number of vehicles per minutes passed simulation map.
  • Added Ukrainian translation.

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